Entertainment, Movie, Publishing & Broadcasting Industry Market Research

Competitive Intelligence, Business Analysis, Forecasts, Market Size, Trends, Companies, Statistics

Available Data Services: Custom Research Projects, Database Subsription or PDF eBooks

Entertainment, Media, Publishing & Broadcasting OVERVIEW

1. The Streaming Revolution and Cord-Cutting
One of the most significant shifts in entertainment is the dominance of streaming services, which has led to the decline of traditional cable and satellite TV.  Companies like Netflix, Disney+, HBO Max and Amazon Prime Video are driving this trend, with more consumers opting for on-demand content rather than expensive cable subscriptions.  As a result, traditional television networks are adapting by launching their own streaming platforms and shifting content online.  Streaming services are not just affecting TV—major film studios are also reducing the time between theatrical releases and streaming availability.  Some studios now release movies directly to streaming platforms, especially in response to consumer demand for convenience and the pandemic-driven acceleration of home entertainment.
2. Cloud Gaming
The gaming industry is witnessing a shift towards cloud-based gaming services, where players can access high-quality games without the need for expensive consoles.  Companies like Microsoft (Xbox Cloud Gaming), Sony (PlayStation Now) and Google (Stadia) are investing heavily in cloud gaming, making high-performance games more accessible across devices.  Mobile gaming has also expanded, with free-to-play games incorporating in-app purchases and advertising models.
3. The Rise of AI in Content Creation
Artificial intelligence (AI) is reshaping how content is produced and consumed.  AI-driven tools like ChatGPT and Stability AI are helping generate scripts, articles, and even digital artwork, reducing production costs and allowing for more personalized content experiences.  AI is also being used in recommendation algorithms on streaming platforms, predicting what consumers want to watch or read next based on their viewing history.
4. Music Industry’s Transition to Streaming
Just as video streaming has disrupted television and film, music streaming services like Spotify, Apple Music and Amazon Music have revolutionized the music industry.  These platforms now dominate revenue generation, with subscription-based and ad-supported models replacing traditional CD and digital download sales.  Satellite radio is also evolving, with SiriusXM leading in subscription-based radio services, while internet radio platforms continue to attract listeners away from traditional radio stations.
5. Publishing’s Digital-First Approach
The publishing industry has faced a major transformation due to the rise of digital books, audio books, online journalism and mobile-friendly news consumption.  Newspapers and magazines have had to adopt digital subscription models, as print advertising revenues decline.  Many publications now offer app-based experiences, ensuring that content is easily accessible on smartphones and tablets.  Additionally, book publishing is increasingly influenced by self-publishing platforms like Kindle Direct Publishing, allowing independent authors to reach global audiences without traditional publishing contracts.
6. Virtual Reality (VR) and Augmented Reality (AR) in Entertainment
Virtual reality (VR) and augmented reality (AR) are creating new entertainment opportunities.  While the metaverse has struggled to gain mainstream traction, companies like Meta (formerly Facebook), Apple and Microsoft continue to develop VR and AR technologies.  Applications include immersive gaming experiences, virtual concerts, and interactive storytelling.
7. Changing Advertising Strategies in Media
As consumer attention shifts away from traditional TV and print media, advertising models are evolving.  Digital and social media ads have overtaken TV advertising, with brands leveraging data-driven strategies to reach highly targeted audiences.  Streaming platforms are also experimenting with ad-supported tiers, as seen with Netflix and Disney+ launching ad-supported plans to attract price-sensitive consumers.

PLUNKETT PROVIDES IN-DEPTH STATISTICS TABLES COVERING THE FOLLOWING INDUSTRY TOPICS:

Top Companies Profiled

The following is a partial listing for this industry. As a subscriber, you will have access to the leading companies and top growth companies. This includes publicly-held, private, subsidiary and joint venture companies, on a global basis as well as in the U.S.


Hundreds of Top Companies Profiled, Including:

PLUNKETT PROVIDES UNIQUE ANALYSIS OF THE FOLLOWING TRENDS THAT ARE DRIVING THIS INDUSTRY:

Key Findings:

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry.Gain vital insights that can help shape strategy for business development, product development and investments.

Key Features:

  • Business trends analysis
  • In-depth industry overview
  • Technology trends analysis
  • Forecasts
  • Spending, investment, and consumption discussions
  • In-depth industry statistics and metrics
  • Industry employment numbers

Additional Key Features Include:

Industry Glossary

Industry Contacts list, including Professional Societies and Industry Associations

Profiles of industry-leading companies

  • U.S. and Global Firms
  • Publicly held, Private and Subsidiaries
  • Executive Contacts
  • Revenues
  • For Public Companies: Detailed Financial Summaries

  • Statistical Tables

Key Questions Answered Include:

  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Movie, Publishing & Media Industry.

Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry

  1. Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry

  2. Introduction to the Entertainment, Movie, Publishing & Media Industry

  3. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite

  4. Online (Cloud Gaming) & Mobile Games Compete with Consoles

  5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.2 Million Subscribers

  6. Video Game Console History/New Technologies and Features Boost Console Sales

  7. Telecom Companies Compete Fiercely Against Cable in the TV, Internet and Telephone Market

  8. Television Ads Evolve to Face New Challenges, Formats and Streaming Competitors

  9. Movie Attendance Is Strong/Film Studios Release Quickly to Streaming Services

  10. Global Internet Market Tops 9.3 Billion Users both Fixed and Wireless

  11. Entertainment-Based Retailing, including Power Towns

  12. Newspapers and Magazines Rely on Digital Editions and Apps

  13. Virtual Worlds Provide Revenue for Games Publishers

  14. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow

  15. The Metaverse Has Difficulties Gaining Steam

  16. Global Mobile Apps Revenues Hit $150 Billion Yearly

  17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems

  18. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers

  19. Overview of the Electronic Games Industry

  20. AI Profoundly Impacts the Entertainment Industry

  21. OpenAI (ChatGPT), StabilityAI, Anthropic (Claude) and Others Launch Impressive Tools that Generate Text, Art, Code and Smart ChatBots

  22. The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control

Plunkett Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics

  1. Entertainment & Media IndustryStatistics and Market Size Overview

  2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022

  3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017- 2022

  4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2016-2023

  5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022

  6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022

  7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022

  8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022

  9. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022

  10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022

  11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022

  12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022

  13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022

  14. Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024

  15. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2023

  16. Employment in Selected Information & Entertainment Industries, U.S.: 2018 - October 2024

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eBook or Book:

This industry onlyPublication date: Feb 2025
ISBN-13: 978-1-64788-554-0
ISBN-13: 978-1-64788-062-0