Entertainment, Movie, Publishing & Broadcasting Industry Market Research
Competitive Intelligence, Business Analysis, Forecasts, Market Size, Trends, Companies, Statistics
Available Data Services: Custom Research Projects, Database Subsription or PDF eBooks
PLUNKETT PROVIDES IN-DEPTH STATISTICS TABLES COVERING THE FOLLOWING INDUSTRY TOPICS:
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Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
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Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017- Q3 2022
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Global Digital, Network, Computer & Telecom Industries--Key Statistics & Market Size Overview
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Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
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Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-2022
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Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
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Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
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Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
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Exports & Imports of Telecommunications Equipment, U.S.: 2017-2023
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Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
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Number of Business & Residential High Speed Internet Lines, U.S.: 2020-2025
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Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
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Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Estimated Export Revenue for Information Sector Firms, U.S.: 2015-2019
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Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2023
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Employment in Selected Information & Entertainment Industries, U.S.: 2018 - October 2024
Top Companies Profiled
The following is a partial listing for this industry. As a subscriber, you will have access to the leading companies and top growth companies. This includes publicly-held, private, subsidiary and joint venture companies, on a global basis as well as in the U.S.
Hundreds of Top Companies Profiled, Including:
PLUNKETT PROVIDES UNIQUE ANALYSIS OF THE FOLLOWING TRENDS THAT ARE DRIVING THIS INDUSTRY:
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Introduction to the Entertainment & Media Industry
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The Coronavirus’ Effect on the Entertainment, Movie, Publishing & Media Industry
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TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content
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DVR Market Evolves/Time-Shifting Hurts Advertisers
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Online Games Compete with Consoles
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Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
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Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers
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Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
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New Video Game Console Technologies and Features Boost Sales
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Casino Revenues Slow in Macau/ Internet Gambling Expands in the U.S.
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Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
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Streaming Apps Services Dominate
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Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
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Cable and Satellite TV Struggle With Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
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Television Ads Evolve to Face New Challenges, Formats and Online Competitors
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Movie Attendance Stalls/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
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Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
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Entertainment-Based Retailing, including Power Towns
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Newspapers and Magazines See Excellent Growth in Digital Editions and Apps
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Virtual Worlds Provide Revenue For Games Publishers
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Mobile Videos and TV Gain Smartphone Users
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China and India Expand Film and TV Production Activity
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Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
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The Metaverse Attracts Investment
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Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
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Tablets and Smartphones Cause Decline in PC and Laptop Computer Market
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Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
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Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
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Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
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Overview of the Electronic Games Industry
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Global Media Giants Acquire both Content and Distribution
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AI Profoundly Impacts the Entertainment Industry
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OpenAI (ChatGPT), StabilityAI, Anthropic (Claude) and Others Launch Impressive Tools that Generate Text, Art, Code and Smart ChatBots
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Trends in the Entertainment and Media Industry in Key Asian Markets, Including China, Australia/New Zealand, India, Japan, the Philippines, Indonesia and Malaysia
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Theme Parks Draw Major Investment in China
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The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control
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eBook Sales Slow While Print Books Rebound
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry.Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
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Industry employment numbers
Additional Key Features Include:
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
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For Public Companies: Detailed Financial Summaries
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Statistical Tables
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
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What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Movie, Publishing & Media Industry.
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
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Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
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Introduction to the Entertainment, Movie, Publishing & Media Industry
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Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
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Online (Cloud Gaming) & Mobile Games Compete with Consoles
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Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.2 Million Subscribers
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Video Game Console History/New Technologies and Features Boost Console Sales
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Telecom Companies Compete Fiercely Against Cable in the TV, Internet and Telephone Market
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Television Ads Evolve to Face New Challenges, Formats and Streaming Competitors
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Movie Attendance Is Strong/Film Studios Release Quickly to Streaming Services
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Global Internet Market Tops 9.3 Billion Users both Fixed and Wireless
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Entertainment-Based Retailing, including Power Towns
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Newspapers and Magazines Rely on Digital Editions and Apps
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Virtual Worlds Provide Revenue for Games Publishers
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Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
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The Metaverse Has Difficulties Gaining Steam
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Global Mobile Apps Revenues Hit $150 Billion Yearly
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Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
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Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
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Overview of the Electronic Games Industry
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AI Profoundly Impacts the Entertainment Industry
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OpenAI (ChatGPT), StabilityAI, Anthropic (Claude) and Others Launch Impressive Tools that Generate Text, Art, Code and Smart ChatBots
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The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
Plunkett Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics
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Entertainment & Media IndustryStatistics and Market Size Overview
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Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
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Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017- 2022
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Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2016-2023
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Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
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Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
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Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
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Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
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Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
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Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2023
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Employment in Selected Information & Entertainment Industries, U.S.: 2018 - October 2024