Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow, Business and Industry Trends Analysis

One of the most closely watched developments in the technology sector, especially in electronic games, is virtual reality, or “VR.”  Analysts at TrendForce reported global shipments of VR devices were expected to reach 5.12 million units in 2020, and further expand to 43.2 million units in 2025.  Sony was the top producer in 2019, shipping 2.2 million units, followed by Oculus with 1.7 million and HTC with 800,000.  In addition to gaming, potential major uses for VR include training/education as well as entertainment in general.  Growth will be boosted by the ability to connect VR and augmented reality (AR) devices…

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