Games, Apps & Social Media Industry Market Research
Competitive Intelligence, Business Analysis, Forecasts, Market Size, Trends, Companies, Statistics
Available Data Services: Custom Research Projects, Database Subsription or PDF eBooks
PLUNKETT PROVIDES IN-DEPTH STATISTICS TABLES COVERING THE FOLLOWING INDUSTRY TOPICS:
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Games, Apps & Social Media Industry Statistics and Market Size Overview
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Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017- Q3 2022
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Internet Access Technologies Compared
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Internet Usage Demographics, U.S.: 2021
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Use of Different Online Platforms: 2021
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Social Media Usage Demographics, U.S.: 2021
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Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2017-2022
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Wireless Standards & Speeds
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Home Broadband Adoption Demographics, U.S.: 2021
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Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2016-2021
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Top 5 Search Engines, U.S.: May 2015
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Number of Total Fixed Internet Connections, by Speed, U.S.: 2011-2014
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Smartphone Adoption Demographics, U.S.: 2021
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Distribution of Mobile Connections, by Minimum Downstream Speed, U.S.: December 2014
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Quarterly Software Publishing Industry Revenues, U.S.: 1st Quarter 2020-4th Quarter 2020
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Number of Business & Residential High Speed Internet Lines, U.S.: 2018-2023
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Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
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Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
Top Companies Profiled
The following is a partial listing for this industry. As a subscriber, you will have access to the leading companies and top growth companies. This includes publicly-held, private, subsidiary and joint venture companies, on a global basis as well as in the U.S.
Hundreds of Top Companies Profiled, Including:
PLUNKETT PROVIDES UNIQUE ANALYSIS OF THE FOLLOWING TRENDS THAT ARE DRIVING THIS INDUSTRY:
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Introduction to the Games, Apps and Social Media Industry
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Overview of the Electronic Games Industry
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The Coronavirus’ Effect on the Games, Apps & Social Media Industry
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Overview of the Mobile Apps Industry
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Overview of the Social Media Industry
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Social Media to Generate $23.6 Billion in Global Ad Revenues
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TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content
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New Video Game Console Technologies and Features Boost Sales
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Online Games Compete with Consoles
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Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
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Tablets and Smartphones Cause Decline in PC and Laptop Computer Market
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Cloud Gaming Grows
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The Metaverse Attracts Investment
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Fantasy Sports Post Growth, Creating $3.6 Billion in Revenue Online
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Apps Converge with Messaging and Voice Recognition
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eSports: Electronic Games Become Spectator Sports
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Virtual Worlds Provide Revenue For Games Publishers
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Mobile Devices Are Fastest Growing Platform for Electronic Games
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Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
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Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
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Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
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Gamification: Games Technology Boosts Education and Training
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Sports Equipment and Social Media Converge
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Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
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The Future of Games, Apps & Social Media
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Regulatory Environment Is Challenging for Online Businesses and Social Media
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
- Industry employment numbers
Additional Key Features Include:
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
- For Public Companies: Detailed Financial Summaries
Pages: 314
Statistical Tables Provided: 13
Companies Profiled: 200
Geographic Focus: Global
Price: $399.99
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Games, Apps & Social Media Industry.
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry
- Introduction to the Games, Apps and Social Media Industry
- Overview of the Electronic Games Industry
- Overview of the Mobile Apps Industry
- Overview of the Social Media Industry
- Social Media Rakes in Global Online and Mobile Ad Revenues
- Streaming Apps Take Over TVs
- New Video Game Console Technologies and Features Boost Sales
- Online (Cloud Gaming) & Mobile Games Compete with Consoles
- Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
- The Metaverse Attracts Investment
- Fantasy Sports Post Growth, with 60 Million Players
- eSports: Electronic Games Become Spectator Sports
- Virtual Worlds Provide Revenue for Games Publishers
- Global Mobile Apps Revenues Hit $167 Billion Yearly
- Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- Gamification: Games Technology Boosts Education and Training
- Sports Equipment and Social Media Converge
- Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- The Future of Games, Apps & Social Media
Plunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics
- Games, Apps & Social Media Industry Statistics and Market Size Overview
- Internet Usage Demographics, U.S.: 2021
- Use of Different Online Platforms: 2022
- Social Media Usage Demographics, U.S.: 2021
- Home Broadband Adoption Demographics, U.S.: 2021
- Smartphone Adoption Demographics, U.S.: 2021
- Number of Business & Residential High Speed Internet Lines, U.S.: 2018-2023
- Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2017-2022
- Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
- Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2018-2021
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-2022
- Internet Access Technologies Compared