eSports: Electronic Games Become Spectator Sports, Business and Industry Trends Analysis

Big news in video games is the growing number of enthusiasts who are interested in gathering to watch other people play them.  Gaming as a spectator sport is attracting viewers in the millions, most of whom pay for the privilege.  According to SuperData Research, 665 million people were expected to watch video game competitions or game play by individuals in 2017 on a global basis.  Approximately 46% of the audience is female and almost 50% are between the ages of 18 and 25, with an average income of $58,000 in the U.S.  Ads and direct consumer spending will fuel gaming…

A Representative List of Organizations that Have Used our Research and Products: