eSports: Electronic Games Become Spectator Sports, Business and Industry Trends Analysis

Big news in video games is the growing number of enthusiasts who are interested in gathering to watch other people play them.  Gaming as a spectator sport is attracting viewers in the millions, most of whom pay for the privilege.  According to SuperData Research, 665 million people were expected to watch video game competitions or game play by individuals in 2017 on a global basis.  Analysts at Newzoo BV estimated that eSports would generate $905.6 billion from 380.2 million fans worldwide during 2018, a 38% growth over the previous year.  Ads and direct consumer spending will fuel gaming video content…

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