Games, Apps & Social Media OVERVIEW
WE PROFILE HUNDREDS OF TOP COMPANIES:
- Samsung Electronics Co Ltd
- Atos SE
- Best Buy Co Inc
- Brookstone Inc
- CACI International Inc
- Capgemini SE
- CGI Inc
- Clarion Co Ltd
- Acorn Energy Inc
- GameStop Corp
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Competitive Intelligence, Business Analysis, Forecasts, Market Size, Trends, Companies, Statistics
Available Data Services: Custom Research Projects, Database Subsription or PDF eBooks
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within theGames, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
Additional Key Features Include:
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companies
For Public Companies: Detailed Financial Summaries
Statistical Tables
Key Questions Answered Include:
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about theGames, Apps & Social Media Industry.
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry
Introduction to the Games, Apps and Social Media Industry
Overview of the Electronic Games Industry
Overview of the Mobile Apps Industry
Overview of the Social Media Industry/TikTok Soars to 150+ Million U.S. Users, Faces Ownership Legislation
Social Media Rakes in Global Online and Mobile Ad Revenues
Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
Video Game Console History/New Technologies and Features Boost Console Sales
Online (Cloud Gaming) & Mobile Games Compete with Consoles
Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
The Metaverse Has Difficulties Gaining Steam
Fantasy Sports Post Growth, with 63 Million Players
eSports: Electronic Games Become Spectator Sports
Virtual Worlds Provide Revenue for Games Publishers
Global Mobile Apps Revenues Hit $171 Billion Yearly
Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
Gamification: Games Technology Boosts Education and Training
Sports Equipment and Social Media Converge
Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
Regulatory Environment Is Challenging for Online Businesses & Social Media
The Future of Games, Apps & Social Media
Plunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics
Games, Apps & Social Media Industry Statistics and Market Size Overview
Internet Usage Demographics, U.S.: 2023
Use of Different Online Platforms: 2023
Social Media Usage Demographics, U.S.: 2023
Home Broadband Adoption Demographics, U.S.: 2023
Smartphone Adoption Demographics, U.S.:2023
Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue U.S.: 2017-2023
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
Internet Access Technologies Compared