Plunkett Research, Ltd., a Houston, Texas-based market research firm, has completed its latest research on the Games, Apps & Social Media Industry. (See: https://www.plunkettresearch.com/industries/video-games-mobile-apps-social-media-market-research/). This revised and updated data is part of our massive Plunkett Research Online subscription service, where we continuously monitor the world’s 40 most vital business sectors, including such industries as retailing, artificial intelligence, health care, sports/recreation and much, much more. Our analysts and market research continually monitor the world’s leading industries and companies and post thorough updates yearly.
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
- Industry employment numbers
Additional Key Features Include:
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
- For Public Companies: Detailed Financial Summaries
- Statistical Tables
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Games, Apps & Social Media Industry.
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry
- Introduction to the Games, Apps and Social Media Industry
- Overview of the Electronic Games Industry
- Overview of the Mobile Apps Industry
- Overview of the Social Media Industry/TikTok Soars to 150+ Million U.S. Users, Faces Ownership Legislation
- Social Media Rakes in Global Online and Mobile Ad Revenues
- Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
- Video Game Console History/New Technologies and Features Boost Console Sales
- Online (Cloud Gaming) & Mobile Games Compete with Consoles
- Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
- The Metaverse Has Difficulties Gaining Steam
- Fantasy Sports Post Growth, with 63 Million Players
- eSports: Electronic Games Become Spectator Sports
- Virtual Worlds Provide Revenue for Games Publishers
- Global Mobile Apps Revenues Hit $171 Billion Yearly
- Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- Gamification: Games Technology Boosts Education and Training
- Sports Equipment and Social Media Converge
- Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- Regulatory Environment Is Challenging for Online Businesses & Social Media
- The Future of Games, Apps & Social Media
Plunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics
- Games, Apps & Social Media Industry Statistics and Market Size Overview
- Internet Usage Demographics, U.S.: 2023
- Use of Different Online Platforms: 2023
- Social Media Usage Demographics, U.S.: 2023
- Home Broadband Adoption Demographics, U.S.: 2023
- Smartphone Adoption Demographics, U.S.: 2023
- Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
- Software Publishing Industry, U.S.: Estimated Revenue & Inventories: 2017-2022
- Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
- Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2019-2022
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue U.S.: 2017-2023
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 – 2022
- Internet Access Technologies Compared