Complete Guide to the Entertainment, Movie, Publishing & Media Industry From Plunkett Research 2021

January 12, 2021

HOUSTON, Texas – Plunkett Research, Ltd. announces an important market research and competitive analysis report, Entertainment, Movie, Publishing & Media Industry Almanac, 2021 edition. A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms.

The Coronavirus pandemic of 2020 had a devastating effect on parts of the entertainment and media industry—specifically those that require in-person attendance. At the same time, it caused remote, streaming viewing of entertainment and content of all types to soar.

America continues to be the world’s largest media market. Plunkett Research estimates that, broadly measured, total U.S. communications and media spending was $1.9 trillion in 2020. The U.S. entertainment and media industry spans multiple sectors, from America’s 10,900 FM radio stations, to the 1.3 billion movie tickets sold yearly in American theaters.

Key Findings:

  • Plunkett Research analyzes the top trends changing the industry, and provides in-depth industry statistics. In addition, this publication profiles the top 400 companies in the Entertainment, Movie, Publishing & Media Industry.

Available Formats:

  • Printed Almanac: ISBN 978-1-62831-557-8 (Available Now)
  • E-book: ISBN 978-1-62831-900-2 (Available Now)
  • Plunkett Research Online (Subscribers)

Key Features Include:

  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Industry Associations and Professional Societies List
  • In-Depth Profiles of hundreds of leading companies
  • Industry Glossary
  • Link to our 5-minute video overview of this industry

Pages: 562

Statistical Tables Provided: 17

Companies Profiled: 393

Geographic Focus: Global

Price: $379.99

Key Questions Answered Include:

  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

This feature-rich book covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Movie, Publishing & Media business including:

  1. Introduction to the Entertainment, Movie, Publishing & Media Industry
  2. The Coronavirus’ Effect on the Entertainment, Movie, Publishing & Media Industry
  3. Streaming Apps Take Over TVs
  4. Online Games Compete with Consoles
  5. DVR Market Evolves/Time-Shifting Hurts Advertisers
  6. Apple’s iTunes Set the Standard in Digital Music Downloads, but Digital Sales Slow
  7. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 34.3 Million Subscribers
  8. New Video Game Console Technologies and Features Boost Sales
  9. Cable and Satellite TV Struggle with Cord-Cutting
  10. Streaming Apps Services Dominate
  11. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the
    TV, Internet and Telephone Market
  12. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
  13. Movie Attendance Plummeted/Film Studios Release Directly to Streaming Services
  14. China and India Expand Film and TV Production Activity
  15. Global Internet Market Tops 4.9 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
  16. Entertainment-Based Retailing, including Power Towns
  17. Newspapers and Magazines Rely on Digital Editions and Apps
  18. Virtual Worlds Provide Revenue for Games Publishers
  19. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
  20. Global Mobile Apps Revenues Hit $85.5 Billion Yearly
  21. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
  22. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
  23. Overview of the Electronic Games Industry
  24. The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control

Entertainment, Movie, Publishing & Media Industry Statistics

  1. Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
  2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2015-2020
  3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues
    by NAICS Code: 2015-2020
  4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2012-2019
  5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2015-2020
  6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2015-2020
  7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2015-2020
  8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2015-2020
  9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2015-2020
  10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.:
    2015-2020
  11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2015-2020
  12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2015-2020
  13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2015-2020
  14. Number of Business & Residential High Speed Internet Lines, U.S.: 2015-2020
  15. Estimated Export Revenue for Information Sector Firms, U.S.: 2015-2019
  16. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2019
  17. Employment in Selected Information & Entertainment Industries, U.S.: 2015-September 2020

Companies Mentioned Include:

  • American Greetings Corporation LLC
  • Disney Media Networks
  • Caesars Entertainment Corporation
  • Live Nation Entertainment Inc
  • Sirius XM Holdings Inc
  • Activision Blizzard Inc
  • Dolby Laboratories Inc
  • Kerzner International Limited
  • Netflix Inc
  • SoundCloud Limited
  • Pro Publica Inc