Complete Guide to the Entertainment, Movie, Publishing & Media Industry From Plunkett Research 2020

January 10, 2020

HOUSTON, Texas – Plunkett Research, Ltd. announces an important market research and competitive analysis report, Entertainment, Movie, Publishing & Media Industry Almanac, 2020 edition. A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms.

With astonishing speed, the entertainment, media, and publishing industries have digitized, evolving into a highly dynamic industry, interconnected by global digital platforms in a manner that few people could even have conceived of a few decades ago. This has transformed the entertainment industry into an always-on, user-controlled, portable and always-with-you experience.

Today, digital media of all types must be included when considering the scope of the entertainment and media industry. The industry is driven by the needs, habits, and desires of individual consumers; delivering content that is easy to time-shift, accessible as customized digital streams; serving up news, entertainment, movies, ebooks and music on demand. If you don’t know what you want to watch, listen to or read, the best digital platforms push suggestions to you.

Key Findings:

  • Plunkett Research analyzes the top trends changing the industry, and provides in-depth industry statistics. In addition, this publication profiles the top 400 companies in the Entertainment, Movie, Publishing & Media Industry.

Available Formats:

  • Printed Almanac: ISBN 978-1-62831-519-6 (Available Now)
  • E-book: ISBN 978-1-62831-862-3 (Available Now)
  • Plunkett Research Online (Subscribers)

Key Features Include:

  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Industry Associations and Professional Societies List
  • In-Depth Profiles of hundreds of leading companies
  • Industry Glossary
  • Link to our 5-minute video overview of this industry

Pages: 570

Statistical Tables Provided:

Companies Profiled: 397

Geographic Focus: Global

Price: $379.99

Key Questions Answered Include:

  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

This feature-rich book covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Media, Publishing & Broadcasting business including:

  1. Introduction to the Entertainment, Movie, Publishing & Media Industry
  2. TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
  3. Online Games Compete with Consoles
  4. DVR Market Evolves/Time-Shifting Hurts Advertisers
  5. Apple’s iTunes Set the Standard in Digital Music Downloads, but Digital Sales Slow
  6. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 34.9 Million Subscribers
  7. New Video Game Console Technologies and Features Boost Sales
  8. Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
  9. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
  10. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
  11. Movie Attendance Is Strong/Film Companies Innovate with Enhanced Cinema Experiences
  12. China and India Expand Film and TV Production Activity
  13. Global Internet Market Tops 4.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
  14. Entertainment-Based Retailing, including Power Towns
  15. Newspapers and Magazines Rely on Digital Editions and Apps
  16. Virtual Worlds Provide Revenue for Games Publishers
  17. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
  18. Global Mobile Apps Revenues Hit $92.1 Billion Yearly
  19. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
  20. Global Media Giants Acquire both Content and Distribution
  21. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
  22. Overview of the Electronic Games Industry
  23. The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control

Entertainment, Media, Publishing & Broadcasting Industry Statistics

  1. Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
  2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2014-2019
  3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues
    by NAICS Code: 2014-2019
  4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2011-2018
  5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
  6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
  7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2014-2019
  8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2014-2019
  9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2014-2019
  10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.:
    2014-2019
  11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
  12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2014-2019
  13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2014-2019
  14. Number of Business & Residential High Speed Internet Lines, U.S.: 2014-2019
  15. Estimated Export Revenue for Information Sector Firms, U.S.: 2014-2018
  16. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2018
  17. Employment in Selected Information & Entertainment Industries, U.S.: 2014-October 2019

Companies Mentioned Include:

  • American Greetings Corporation LLC
  • Disney Media Networks
  • Caesars Entertainment Corporation
  • Live Nation Entertainment Inc
  • Sirius XM Holdings Inc
  • Activision Blizzard Inc
  • Dolby Laboratories Inc
  • Kerzner International Limited
  • Netflix Inc
  • SoundCloud Limited
  • Pro Publica Inc