- Plunkett Research analyzes the top trends changing the industry, and provides in-depth industry statistics. In addition, this publication profiles the top 400 companies in the Entertainment, Media, Publishing & Broadcasting Industry.
- Printed Almanac: ISBN 978-1-62831-481-6 (Available Now)
- E-book: ISBN 978-1-62831-805-0 (Available Now)
- Online Subscription
Key Features Include:
- Industry trends analysis, market data and competitive intelligence
- Market forecasts and Industry Statistics
- Industry Associations and Professional Societies List
- In-Depth Profiles of hundreds of leading companies
- Industry Glossary
- Link to our 5-minute video overview of this industry
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
- Introduction to the Entertainment, Movie, Publishing & Media Industry
- TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
- DVR Market Evolves/Time-Shifting Hurts Advertisers
- Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
- Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33 Million Subscribers
- New Video Game Console Technologies and Features Boost Sales
- Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
- Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
- Television Ads Evolve to Face New Challenges, Formats and Online Competitors
- Movie Attendance Rises/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
- China and India Expand Film and TV Production Activity
- Global Internet Market Tops 4.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
- Entertainment-Based Retailing, including Power Towns
- Newspapers and Magazines Rely on Digital Editions and Apps
- Virtual Worlds Provide Revenue for Games Publishers
- Virtual Reality/Augmented Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow
- Global Mobile Apps Revenues Hit $92.1 Billion Yearly
- Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- Global Media Giants Acquire both Content and Distribution
- Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- Overview of the Electronic Games Industry
- The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control
Entertainment, Media, Publishing & Broadcasting Industry Statistics
- Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2013-2018
- Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2013-2018
- Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2010-2017
- Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
- Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
- Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2013-2018
- Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2013-2018
- Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2013-2018
- Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
- Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
- Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2013-2018
- Number of Business & Residential High Speed Internet Lines, U.S.: 2013-2018
- Estimated Export Revenue for Information Sector Firms, U.S.: 2013-2017
- Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2017
- Employment in Selected Information & Entertainment Industries, U.S.: 2013-October 2018
Companies Mentioned Include:
- Xaxis
- Belo Corp
- Disney Media Networks
- About Inc
- CBS Radio
- ACME Communications Inc
- Activision Blizzard Inc
- Kerzner International Limited
- Advance Publications Inc
- Netflix Inc