Complete Guide to the Entertainment, Media, Publishing & Broadcasting Industry From Plunkett Research 2019

HOUSTON, Texas – Plunkett Research, Ltd. recently announced an important market research and competitive analysis report, Entertainment, Media, Publishing & Broadcasting Industry Almanac, 2019 edition. A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms.With astonishing speed, the entertainment, media, and publishing industries have digitized, evolving into a highly dynamic industry, interconnected by global digital platforms in a manner that few people could even have conceived of a few decades ago. This has transformed the entertainment industry into an always-on, user-controlled, portable and always-with-you experience. Now, the industry is driven by the needs, habits, and desires of individual consumers; delivering content that is easy to time-shift, accessible as customized digital streams; serving up news, entertainment, movies, ebooks and music on demand. If you don’t know what you want to watch, listen to or read, the best digital platforms push suggestions to you.Entertainment and media, as a broad sector, are somewhat unique in that revenues are generated by multiple methods. Primarily, these methods are: 1) outright purchase, such as the download of an ebook or the purchase of a magazine or a movie theater ticket; 2) subscription, such as cable TV fees, Netflix fees or subscriptions to magazines or to music on Pandora; and 3) advertising fees.Key Findings:
  • Plunkett Research analyzes the top trends changing the industry, and provides in-depth industry statistics. In addition, this publication profiles the top 400 companies in the Entertainment, Media, Publishing & Broadcasting Industry.
Available Formats:
  • Printed Almanac: ISBN 978-1-62831-481-6 (Available Now)
  • E-book: ISBN 978-1-62831-805-0 (Available Now)
  • Online Subscription

 Key Features Include:

  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Industry Associations and Professional Societies List
  • In-Depth Profiles of hundreds of leading companies
  • Industry Glossary
  • Link to our 5-minute video overview of this industry
Pages: 576 Statistical Tables Provided: 17Companies Profiled: 401Geographic Focus: GlobalPrice: $379.99Key Questions Answered Include:
  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?
This feature-rich book covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Media, Publishing & Broadcasting business including:
  1. Introduction to the Entertainment, Movie, Publishing & Media Industry
  2. TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
  3. DVR Market Evolves/Time-Shifting Hurts Advertisers
  4. Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
  5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33 Million Subscribers
  6. New Video Game Console Technologies and Features Boost Sales
  7. Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
  8. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
  9. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
  10. Movie Attendance Rises/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
  11. China and India Expand Film and TV Production Activity
  12. Global Internet Market Tops 4.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
  13. Entertainment-Based Retailing, including Power Towns
  14. Newspapers and Magazines Rely on Digital Editions and Apps
  15. Virtual Worlds Provide Revenue for Games Publishers
  16. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow
  17. Global Mobile Apps Revenues Hit $92.1 Billion Yearly
  18. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
  19. Global Media Giants Acquire both Content and Distribution
  20. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
  21. Overview of the Electronic Games Industry
  22. The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control

 Entertainment, Media, Publishing & Broadcasting Industry Statistics

  1. Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
  2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2013-2018
  3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2013-2018
  4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2010-2017
  5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
  6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
  7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2013-2018
  8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2013-2018
  9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2013-2018
  10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
  11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
  12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2013-2018
  13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2013-2018
  14. Number of Business & Residential High Speed Internet Lines, U.S.: 2013-2018
  15. Estimated Export Revenue for Information Sector Firms, U.S.: 2013-2017
  16. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2017
  17. Employment in Selected Information & Entertainment Industries, U.S.: 2013-October 2018

 Companies Mentioned Include:

  • Xaxis
  • Belo Corp
  • Disney Media Networks
  • About Inc
  • CBS Radio
  • ACME Communications Inc
  • Activision Blizzard Inc
  • Kerzner International Limited
  • Advance Publications Inc
  • Netflix Inc