Complete Guide to the Entertainment, Media, Publishing & Broadcasting Industry From Plunkett Research 2017

HOUSTON, Texas – Plunkett Research, Ltd. recently announced an important market research and competitive analysis report, Entertainment, Media, Publishing & Broadcasting Industry Almanac, 2017 edition. A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms.

With astonishing speed, the entertainment, media, and publishing industries have digitized, evolving into a highly dynamic industry, interconnected by global digital platforms in a manner that few people could even have conceived of a few decades ago.  This has transformed the entertainment industry into an always-on, user-controlled, portable and always-with-you experience.  Now, the industry is driven by the needs, habits, and desires of individual consumers; delivering content that is easy to time-shift, accessible as customized digital streams; serving up news, entertainment, movies, ebooks and music on demand.  If you don’t know what you want to watch, listen to or read, the best digital platforms push suggestions to you.

Entertainment and media, as a broad sector, are somewhat unique in that revenues are generated by multiple methods.  Primarily, these methods are:  1) outright purchase, such as the download of an ebook or the purchase of a magazine or a movie theater ticket; 2) subscription, such as cable TV fees, Netflix fees or subscriptions to magazines or to music on Pandora; and 3) advertising fees.

Key Findings:

  • Plunkett Research lists top 500 companies in the Entertainment, Media, Publishing & Broadcasting Industry and names the top trends changing for the mid term.

Available Formats:

  • Printed Almanac: ISBN 978-1-62831-427-4 (Available Now)
  • E-book: ISBN 978-1-62831-752-7 (Available Now)
  • Online Subscription

 

Key Features Include:

  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Industry Associations and Professional Societies List
  • In-Depth Profiles of hundreds of leading companies
  • Industry Glossary
  • Buyer may register for free access to search and export data at Plunkett Research Online
  • Link to our 5-minute video overview of this industry

Pages: 574      

Statistical Tables Provided: 17

Companies Profiled: 408

Geographic Focus: Global

Price: $349.99

Key Questions Answered Include:

  • How is the industry evolving? 
  • How is the industry being shaped by new technologies? 
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?

This feature-rich book covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Media, Publishing & Broadcasting business including:

  1. Introduction to the Entertainment & Media Industry
  2. TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
  3. Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
  4. Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
  5. Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
  6. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
  7. China and India Expand Film and TV Production Activity
  8. Global Internet Market Tops 3.5 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
  9. Entertainment-Based Retailing, including Power Towns
  10. Mobile Videos and TV Gain Smartphone Users
  11. Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
  12. Virtual Worlds Provide Revenue for Games Publishers
  13. Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
  14. Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
  15. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems

Entertainment, Media, Publishing & Broadcasting Industry Statistics

  1. Entertainment & Media Industry Statistics and Market Size Overview
  2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2011-2016
  3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2011-2016
  4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2000-2015
  5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
  6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
  7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2011-2016
  8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2011-2016
  9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2011-2016
  10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.:  2011-2016
  11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2011-2016
  12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.:  2011-2016
  13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.:  2011-2016
  14. Number of Business & Residential High Speed Internet Lines, U.S.: 2011-2016
  15. Estimated Export Revenue for Information Sector Firms, U.S.: 2011-2015
  16. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2015
  17. Employment in Selected Information & Entertainment Industries, U.S.: 2011-October 2016

Companies Mentioned Include:

  • Xaxis
  • Belo Corp
  • Disney Media Networks
  • About Inc
  • CBS Radio
  • ACME Communications Inc
  • Activision Blizzard Inc
  • Kerzner International Limited
  • Advance Publications Inc
  • Netflix Inc