Plunkett’s Industry Almanacs in Printed and eBook Formats
Games, Apps & Social Media Industry Almanac 2021 Edition

Printed Details
Publication Date: June 2020
Pages: 304
Price: $379.99
Buy this Book
Ebook Details
Publication Date: June 2020
Pages: 304
Price: $379.99
Buy this Book
Book Contents:
Key Findings:
- Plunkett Research analyzes the top trends changing the industry, and provides in-depth industry statistics. In addition, this publication profiles the top 200 companies in the Games, Apps & Social Media Industry.
Available Formats:
- Printed Almanac: ISBN 978-1-62831-572-1 (Available Now)
- E-book: ISBN 978-1-62831-880-7 (Available Now)
- Plunkett Research Online (Subscribers)
Key Features Include:
- Industry trends analysis, market data and competitive intelligence
- Market forecasts and Industry Statistics
- Industry Associations and Professional Societies List
- In-Depth Profiles of hundreds of leading companies
- Industry Glossary
- Link to our 5-minute video overview of this industry
Pages: 304
Statistical Tables Provided: 14
Companies Profiled: 183
Geographic Focus: Global
Price: $379.99
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
This feature-rich book covers competitive intelligence, market research and business analysis—everything you need to know about the games, apps & social media business including:
- Introduction to the Games, Apps and Social Media Industry
- The Coronavirus’ Effect on the Games, Apps & Social Media Industry
- Overview of the Electronic Games Industry
- Overview of the Mobile Apps Industry
- Overview of the Social Media Industry
- Social Media Generates Billions of Dollars in Global Online and Mobile Ad Revenues
- TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content
- New Video Game Console Technologies and Features Boost Sales
- Online Games Compete with Consoles
- Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
- Fantasy Sports Post Growth, with 60 Million Players
- eSports: Electronic Games Become Spectator Sports
- Virtual Worlds Provide Revenue for Games Publishers
- Global Mobile Apps Revenues Hit $85.5 Billion Yearly
- Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- Gamification: Games Technology Boosts Education and Training
- Sports Equipment and Social Media Converge
- Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- The Future of Games, Apps & Social Media
Games, Apps & Social Media Industry Statistics
- Games, Apps & Social Media Industry Statistics and Market Size Overview
- Internet Usage Demographics, U.S.: 2019
- Use of Different Online Platforms: 2019
- Social Media Usage Demographics, U.S.: 2019
- Home Broadband Adoption Demographics, U.S.: 2019
- Smartphone Adoption Demographics, U.S.: 2019
- Number of Business & Residential High Speed Internet Lines, U.S.: 2014-2019
- Quarterly Software Publishing Industry Revenues, U.S.: 1st Quarter 2019-4th Quarter 2019
- Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2014-2019
- Software Publishing Industry, U.S.: Estimated Selected Expenses: 2014-2019
- Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2016-2019
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2014-2019
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2014-2019
- Internet Access Technologies Compared
Companies Mentioned Include:
- Activision Blizzard Inc
- NetEase Inc
- Tapjoy Inc
- Samsung Electronics Co Ltd
- Giant Network Group Co Ltd
- Apple Inc
- Aristocrat Leisure Ltd
- Electronic Arts Inc (EA)
- EB GAMES
- GameStop Corp

*Note: This sample is a previous year’s edition for a different industry. All of our Industry Almanacs are similar in nature and follow the same format.
A REPRESENTATIVE LIST OF ORGANIZATIONS THAT HAVE USED OUR RESEARCH PRODUCTS:

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