| A Short Games, Apps & Social Media Industry Glossary |
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| Introduction |
1 |
| How To Use This Book |
3 |
| Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry |
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1) Introduction to the Games, Apps and Social Media Industry |
7 |
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2) User Generated Content, Social Media, Video, Blogs and Wikis Abound |
9 |
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3) Social Media Privacy Concerns Plague the Industry |
11 |
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4) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready |
12 |
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5) New Platforms Revolutionize Electronic Games/Microsoft’s New Kinect Raises the Standard |
13 |
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6) 3-D Games Open New Opportunities/Some Safety Concerns Arise |
15 |
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7) Apple’s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment |
15 |
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8) Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple’s iPad |
16 |
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9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices |
17 |
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10) Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online |
18 |
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11) Multi-Player Gaming (MMORPGs) is Strong Worldwide |
18 |
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12) Virtual Worlds Open Up New Revenue Sources |
19 |
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13) Online Play/Social Gaming on the Rise |
20 |
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14) TV over IP—TV Networks, Cable Companies and Web Sites Converge |
21 |
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15) Apple Rules in Apps/Android Plays Catch-up |
22 |
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16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success |
23 |
| Chapter 2: Games, Apps & Social Media Industry Statistics |
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Games, Apps & Social Media Industry Overview |
26 |
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Top 10 Social Networking Websites: May 2011 |
27 |
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Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010 |
28 |
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Top 10 PC Game Titles Played, U.S. - December 2010 |
29 |
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Top Console Usage, U.S. - December 2010 |
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Top 5 Search Engines, U.S.: May 2011 |
31 |
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Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2009 |
32 |
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Number of Business & Residential High Speed Internet Lines, U.S.: 2003-2010 |
33 |
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Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2006-2009 |
34 |
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Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009 |
35 |
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Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2009 |
36 |
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Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2009 |
37 |
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Wireless Standards & Speeds |
38 |
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Common Internet Activities, U.S. |
39 |
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Common Daily Internet Activities, U.S. |
40 |
| Chapter 3: Games, Apps & Social Media Industry Contacts |
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Addresses, Telephone Numbers and Internet Sites |
41 |
| Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 225: |
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Who They Are and How They Were Chosen |
65 |
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Industry List, With Codes |
66 |
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Alphabetical Index |
67 |
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Index of U.S. Headquarters Location by State |
72 |
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Index of Non-U.S. Headquarters Location by Country |
74 |
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Index by Regions of the U.S. Where the Firms Have Locations |
75 |
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Index by Firms with Operations Outside the U.S. |
80 |
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Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 225 |
83 |
| Additional Indexes |
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Index of Hot Spots for Advancement for Women/Minorities |
282 |
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Index of Subsidiaries, Brand Names and Selected Affiliations |
283 |