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Games, Apps & Social Media Industry Table of Contents
A Short Games, Apps & Social Media Industry Glossary i
Introduction 1
How To Use This Book 3
Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 7
1) Introduction to the Games, Apps and Social Media Industry 7
2) User Generated Content, Social Media, Video, Blogs and Wikis Abound 9
3) Social Media Privacy Concerns Plague the Industry 11
4) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 12
5) New Platforms Revolutionize Electronic Games/Microsoft’s New Kinect Raises the Standard 13
6) 3-D Games Open New Opportunities/Some Safety Concerns Arise 15
7) Apple’s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment 15
8) Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple’s iPad 16
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 17
10) Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online 18
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 18
12) Virtual Worlds Open Up New Revenue Sources 19
13) Online Play/Social Gaming on the Rise 20
14) TV over IP—TV Networks, Cable Companies and Web Sites Converge 21
15) Apple Rules in Apps/Android Plays Catch-up 22
16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 23
Chapter 2: Games, Apps & Social Media Industry Statistics 25
Games, Apps & Social Media Industry Overview 26
Top 10 Social Networking Websites: May 2011 27
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010 28
Top 10 PC Game Titles Played, U.S. - December 2010 29
Top Console Usage, U.S. - December 2010 30
Top 5 Search Engines, U.S.: May 2011 31
Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2009 32
Number of Business & Residential High Speed Internet Lines, U.S.: 2003-2010 33
Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2006-2009 34
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009 35
Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2009 36
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2009 37
Wireless Standards & Speeds 38
Common Internet Activities, U.S. 39
Common Daily Internet Activities, U.S. 40
Chapter 3: Games, Apps & Social Media Industry Contacts  
Addresses, Telephone Numbers and Internet Sites 41
Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 225:
Who They Are and How They Were Chosen 65
Industry List, With Codes 66
Alphabetical Index 67
Index of U.S. Headquarters Location by State 72
Index of Non-U.S. Headquarters Location by Country 74
Index by Regions of the U.S. Where the Firms Have Locations 75
Index by Firms with Operations Outside the U.S. 80
Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 225 83
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities 282
Index of Subsidiaries, Brand Names and Selected Affiliations 283